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Sure, there are other improvements, like bundling in all of the DLC levels and bumping the player count up in multiplayer (something that I’ve not been able to test prior to release), but from the original game on PC to the remaster on PS4 Pro, I was hard-pressed to spot the differences. Sniper Elite V2 already had some strong light and shadow effects, even without the changes made in the remaster. This hardware combo smashes it with 60fps performance, and honestly, the only differences I really noticed compared to Remastered on PS4 Pro are with the higher quality character models and some more refined, less jagged environmental shadowing.
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While my Intel Core i5 3570K might be on the cusp for modern games, it was a top draw CPU when Sniper Elite V2 first released, and with a modern mid-high end GPU like a Vega 56 in the mix, I can quite easily turn the graphics settings up to full and the resolution to 2160p. The thing for me is that I own the original on PC, and here the need to step up to V2 remastered is less clear. That time I had Karl and a German sniper shot each other at exactly the same time would have been a real keeper, had I thought to open the pause menu and trigger the photo mode in time. It’s now in 4K (on Pro and X you can prioritise resolution or performance, choosing between 2160pp60), it’s been retrofitted with HDR, new lighting, there’s more detailed textures and particle effects, and a bunch of other features like a photo mode where you can scrub forward through kill cams to find the exact frame that you want. The jump from PS3 or 360 to PS4 Pro or Xbox One X is simply vast.